Deep Recon
An interactive WebGL playground for crafting cinematic space scenes, with live shader editing and instant previews.

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A rotating spotlight of experiments in motion, data, and storytelling—swipe or scroll sideways to explore the latest builds.
An interactive WebGL playground for crafting cinematic space scenes, with live shader editing and instant previews.
Built the realtime sandbox for the Versial metaverse pilot, layering net-synced traversal, physics-driven combat, and cinematic set pieces.
A suite of analytics dashboards focused on motion design and product telemetry, tuned for realtime operations teams.
A narrative microsite blending video, data visualization, and storytelling to explain complex hardware concepts.
ReEmber — Helsinki, Finland
Mar 2025 – Present · 8 months
Building frontier vision models.
ArtigenceMeta — Lahore, Pakistan
Jan 2020 – Nov 2024 · 4 yrs 11 mos
Worked at a B2B IT and consultancy company; handled client communication and partnered with the company owner on projects; managed multiple developer teams. Skills include leadership, project management, Unreal Engine development, cloud computing, and communication.
Digital Apple — London, UK · Remote
Jan 2023 – Oct 2023 · 10 mos
Part-time role working on Vmervise using Unreal Engine; developed networking and gameplay modules for senior team members; skills include game development and game networking.
Nostr — Remote
Jan 2023 – Jun 2023 · 6 mos
Conducted penetration testing and full-stack development for the Nostr protocol.
FAMTECH — Ha Nam, Vietnam · Remote
May 2022 – Dec 2022 · 8 mos
Part-time role developing the virtual-reality platform Versial; created gameplay mechanics and networking code and developed solutions to host over 100,000 players on the same server. Skills include game development, Unreal Engine, C++, Azure PlayFab, and cloud computing.