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Resume

Sambhav Sharma (He/Him)

ML infrastructure • C++/CUDA • HFT • UE5 | Competitive programming: CF, GCJ, ACM-ICPC (MHC)

Helsinki Metropolitan Area, Finland

Contact

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Summary

CTO focused on ML infrastructure, vision models, and real-time systems. Built large-scale multiplayer experiences and delivered B2B software across distributed teams.

  • Building frontier vision models at ReEmber.
  • Scaled Unreal Engine multiplayer to support 100k+ concurrent players.
  • Led multi-team delivery for B2B clients across AI, cloud, and game tech.
  • Performed security testing and full-stack work for the Nostr protocol.

Experience

Chief Technology Officer

ReEmber — Helsinki, Finland

Mar 2025 – Present · 8 months

Building frontier vision models.

Business Partner & Developer

ArtigenceMeta — Lahore, Pakistan

Jan 2020 – Nov 2024 · 4 yrs 11 mos

Worked at a B2B IT and consultancy company; handled client communication and partnered with the company owner on projects; managed multiple developer teams. Skills include leadership, project management, Unreal Engine development, cloud computing, and communication.

Game Developer

Digital Apple — London, UK · Remote

Jan 2023 – Oct 2023 · 10 mos

Part-time role working on Vmervise using Unreal Engine; developed networking and gameplay modules for senior team members; skills include game development and game networking.

Student Intern

Nostr — Remote

Jan 2023 – Jun 2023 · 6 mos

Conducted penetration testing and full-stack development for the Nostr protocol.

Game Developer

FAMTECH — Ha Nam, Vietnam · Remote

May 2022 – Dec 2022 · 8 mos

Part-time role developing the virtual-reality platform Versial; created gameplay mechanics and networking code and developed solutions to host over 100,000 players on the same server. Skills include game development, Unreal Engine, C++, Azure PlayFab, and cloud computing.

Selected Projects

Versial

Project

Built the realtime sandbox for the Versial metaverse pilot, layering net-synced traversal, combat, and cinematic set pieces. Engineering marvel that supports up to a million concurrent players in the same Unreal World.

Aria AI

Project

Utilising SOTA DL tech to build a humanoid assistant in Unreal Engine. Built in 2022.

Deep Recon

Project

SOTA 4b model for chaining vulnerability detection, in web and android apps. WIP.